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daw
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A tiny game engine
O.Nelin
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Author
2025-03-21
Initialize memory as zero
onelin
2025-03-21
Free up some resources
onelin
2025-03-21
Actually use asan
onelin
2025-03-20
Fix some warnings
onelin
2025-03-19
Resize to framesize
onelin
2025-03-17
Fix renderbatch_refresh
0undefined
2025-03-17
Fix some conversion warnings
onelin
2025-03-17
Fix batch refreshing
onelin
2025-03-16
Fix some ctrl warnings
onelin
2025-03-16
Fix some resources warnings
onelin
2025-03-16
Fix some rendering warnings
onelin
2025-03-16
Fix some core warnings
onelin
2025-03-16
Enable some compilation flags
onelin
2025-03-16
Fix dummy mistake
onelin
2025-03-15
tmp
onelin
2025-03-15
Add common compile flags
onelin
2025-03-15
Target 64-bit architechture
onelin
2025-03-15
Use usec?
onelin
2025-03-13
Use OS timer
onelin
2025-03-13
A bit of cleanup
onelin
2025-03-13
Use 30 fps in debugging builds
onelin
2025-03-13
Cleanup event section
onelin
2025-03-13
Use nanoseconds for time measurements
onelin
2025-03-13
Cap the FPS to fps target
onelin
2025-03-13
Use delta relative to delta-time
onelin
2025-03-12
Get fps cap in loop
onelin
2025-03-12
Move stat measures & printing
onelin
2025-03-12
Measure rendertime
onelin
2025-03-12
Implement setting fps cap
onelin
2025-03-12
Update sleep function
onelin
2025-03-11
Measure time in milliseconds instead of seconds
onelin
2025-02-26
Fix static builds
0undefined
2025-02-26
Move daw linklib in addstate script
0undefined
2025-02-26
Try some lto and pic
0undefined
2025-02-26
Rename NOT_SUBPROJECT => MAINPROJECT
0undefined
2025-02-26
Update readme
0undefined
2025-02-26
Try some std stuff
0undefined
2025-02-26
Bump stb dependency
0undefined
2024-08-25
Print the engine version upon startup
0scar
2024-08-25
Try moving the bindVertexArray back:)
0scar
2024-08-25
Try squishing shader buffer info into a single i32
0scar
2024-08-01
Fix realloc on ptr ptr
0scar
2024-07-29
Extend renderbatch_add to handle multiple models
0scar
2024-07-29
Cleanup & fixup
0scar
* Use `size` for the actual buffer size. * Remove ghost code. * Maybe properly copy the first shaderbuffer
2024-07-29
Use offset when refreshing
0scar
2024-07-29
Export refresh, new, and add, renderbatch functions
0scar
2024-07-28
Remove "RenderBatch" draw call type
0scar
2024-07-28
Use num compenents in model rendering
0scar
2024-07-28
Use the render objects shader buffer size
0scar
2024-07-28
Fix overflow
0scar
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