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A tiny game engine
O.Nelin
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Author
2025-11-02
Flatten project structure
onelin
This will make it easier to break up the code into smaller chunks again later. One would think doing this seems fun to me at this point.
2025-10-31
Remove unused threading snippet
onelin
2025-05-02
Move bindings to Window
onelin
2025-04-13
Move mouse input to input context
onelin
2025-04-13
Remove custom vector implementation
onelin
cglm go brr
2025-04-11
Remove old glfw window src
onelin
2025-04-10
Rename Platform struct
onelin
2025-03-20
Fix some warnings
onelin
2025-03-12
Implement setting fps cap
onelin
2025-03-12
Update sleep function
onelin
2025-03-11
Measure time in milliseconds instead of seconds
onelin
2024-03-01
Move get_file_sz
0scar
2024-02-18
More reorganization
0scar
2024-02-18
Cleanup
0scar
2024-02-18
Add C++ header guard
0scar
2024-02-13
Add delta time to update function
0scar
2024-02-12
Add camera
0scar
2024-02-11
Include model rendering in rendering functionality
0scar
2024-02-11
Purge UI
0scar
2024-02-11
Add RenderObject constructor
0scar
2024-02-08
Change state signatures
0scar
2024-02-08
Expose `delay`
0scar
2024-02-06
General cleanup
0scar
2024-02-06
Move refresh_input_ctx
0scar
2024-02-06
Make init fn vector independent
0scar
2024-02-06
Fix hotreload inclusion
0scar
2024-02-06
Add threads (?)
0scar
2024-02-06
Fixup window handling & rendering
0scar
2024-02-06
Works on my machine
0scar
Albeit when compiled twice :)
2024-02-05
Organize the header files
0scar