| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2025-11-02 | Flatten project structure | onelin | |
| This will make it easier to break up the code into smaller chunks again later. One would think doing this seems fun to me at this point. | |||
| 2025-10-31 | Remove unused threading snippet | onelin | |
| 2025-10-31 | Remove empty sources | onelin | |
| Why exist | |||
| 2025-05-02 | Move bindings to Window | onelin | |
| 2025-04-13 | Move mouse input to input context | onelin | |
| 2025-04-13 | Remove custom vector implementation | onelin | |
| cglm go brr | |||
| 2025-04-11 | Remove old glfw window src | onelin | |
| 2025-04-10 | Rename Platform struct | onelin | |
| 2025-04-09 | Fetch GLFW3 if not installed locally | onelin | |
| 2025-03-27 | Include dalay in frame_start | onelin | |
| 2025-03-22 | Compare sleep time as signed | onelin | |
| 2025-03-22 | Revisiting rendering | onelin | |
| 2025-03-21 | Fix performance formatting | onelin | |
| 2025-03-21 | Fix setting wrong window resolution | onelin | |
| The desired resolution is not necessary the actual resolution, so we need to poll for the scaling, which can also be different from monitor to monitor. But polling that stuff seems like a job for another day. See glfwSetWindowContentScaleCallback | |||
| 2025-03-21 | Reset the camera before first iteration | onelin | |
| 2025-03-21 | Memset 0 drawcalls | onelin | |
| 2025-03-21 | Initialize memory as zero | onelin | |
| 2025-03-20 | Fix some warnings | onelin | |
| 2025-03-19 | Resize to framesize | onelin | |
| 2025-03-16 | Fix some core warnings | onelin | |
| 2025-03-16 | Enable some compilation flags | onelin | |
| 2025-03-16 | Fix dummy mistake | onelin | |
| 2025-03-15 | Use usec? | onelin | |
| 2025-03-13 | A bit of cleanup | onelin | |
| 2025-03-13 | Use 30 fps in debugging builds | onelin | |
| 2025-03-13 | Cleanup event section | onelin | |
| 2025-03-13 | Use nanoseconds for time measurements | onelin | |
| 2025-03-13 | Cap the FPS to fps target | onelin | |
| 2025-03-13 | Use delta relative to delta-time | onelin | |
| 2025-03-12 | Get fps cap in loop | onelin | |
| 2025-03-12 | Move stat measures & printing | onelin | |
| 2025-03-12 | Measure rendertime | onelin | |
| 2025-03-12 | Implement setting fps cap | onelin | |
| 2025-03-12 | Update sleep function | onelin | |
| 2025-03-11 | Measure time in milliseconds instead of seconds | onelin | |
| 2024-08-25 | Print the engine version upon startup | 0scar | |
| 2024-03-03 | Measure frametime | 0scar | |
| 2024-03-02 | Show fps | 0scar | |
| 2024-03-02 | Fix compilation order | 0scar | |
| 2024-03-01 | Move get_file_sz | 0scar | |
| 2024-02-19 | Add texture loading | 0scar | |
| 2024-02-18 | Add direction to camera | 0scar | |
| 2024-02-18 | More reorganization | 0scar | |
| 2024-02-18 | Cleanup | 0scar | |
| 2024-02-18 | Add C++ header guard | 0scar | |
| 2024-02-13 | Fix FOV | 0scar | |
| 2024-02-13 | Show FPS for 1 sec | 0scar | |
| Before we showed cumulative fps | |||
| 2024-02-13 | Add delta time to update function | 0scar | |
| 2024-02-12 | Add camera | 0scar | |
| 2024-02-12 | Enable textures (?) | 0scar | |
