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A tiny game engine
O.Nelin
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Author
2025-10-31
Remove unused threading snippet
onelin
2025-10-31
Remove empty sources
onelin
Why exist
2025-05-02
Move bindings to Window
onelin
2025-04-13
Move mouse input to input context
onelin
2025-04-13
Remove custom vector implementation
onelin
cglm go brr
2025-04-11
Remove old glfw window src
onelin
2025-04-10
Rename Platform struct
onelin
2025-04-09
Fetch GLFW3 if not installed locally
onelin
2025-03-27
Include dalay in frame_start
onelin
2025-03-22
Compare sleep time as signed
onelin
2025-03-22
Revisiting rendering
onelin
2025-03-21
Fix performance formatting
onelin
2025-03-21
Fix setting wrong window resolution
onelin
The desired resolution is not necessary the actual resolution, so we need to poll for the scaling, which can also be different from monitor to monitor. But polling that stuff seems like a job for another day. See glfwSetWindowContentScaleCallback
2025-03-21
Reset the camera before first iteration
onelin
2025-03-21
Memset 0 drawcalls
onelin
2025-03-21
Initialize memory as zero
onelin
2025-03-20
Fix some warnings
onelin
2025-03-19
Resize to framesize
onelin
2025-03-16
Fix some core warnings
onelin
2025-03-16
Enable some compilation flags
onelin
2025-03-16
Fix dummy mistake
onelin
2025-03-15
Use usec?
onelin
2025-03-13
A bit of cleanup
onelin
2025-03-13
Use 30 fps in debugging builds
onelin
2025-03-13
Cleanup event section
onelin
2025-03-13
Use nanoseconds for time measurements
onelin
2025-03-13
Cap the FPS to fps target
onelin
2025-03-13
Use delta relative to delta-time
onelin
2025-03-12
Get fps cap in loop
onelin
2025-03-12
Move stat measures & printing
onelin
2025-03-12
Measure rendertime
onelin
2025-03-12
Implement setting fps cap
onelin
2025-03-12
Update sleep function
onelin
2025-03-11
Measure time in milliseconds instead of seconds
onelin
2024-08-25
Print the engine version upon startup
0scar
2024-03-03
Measure frametime
0scar
2024-03-02
Show fps
0scar
2024-03-02
Fix compilation order
0scar
2024-03-01
Move get_file_sz
0scar
2024-02-19
Add texture loading
0scar
2024-02-18
Add direction to camera
0scar
2024-02-18
More reorganization
0scar
2024-02-18
Cleanup
0scar
2024-02-18
Add C++ header guard
0scar
2024-02-13
Fix FOV
0scar
2024-02-13
Show FPS for 1 sec
0scar
Before we showed cumulative fps
2024-02-13
Add delta time to update function
0scar
2024-02-12
Add camera
0scar
2024-02-12
Enable textures (?)
0scar
2024-02-11
Include model rendering in rendering functionality
0scar
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