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A tiny game engine
O.Nelin
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rendering
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Commit message (
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Author
2025-04-10
Copy GLFW + OpenGL initialization code
onelin
2025-04-10
Rename Platform struct
onelin
2025-04-09
Fetch GLFW3 if not installed locally
onelin
2025-03-26
Extend comment on shader uniforms
onelin
2025-03-25
Add IBO support
onelin
2025-03-22
Update API, add object transform
onelin
2025-03-22
Fix reallocing the wrong array
onelin
2025-03-22
Whoopsie doopsie
onelin
2025-03-22
Are we cooking yet?
onelin
2025-03-22
Copy renderbatch_add renderbatch_add_ext
onelin
2025-03-22
Brewing
onelin
2025-03-22
Revisiting rendering
onelin
2025-03-21
Fix setting wrong window resolution
onelin
2025-03-21
Reset the camera before first iteration
onelin
2025-03-21
Memset 0 drawcalls
onelin
2025-03-21
Free up some resources
onelin
2025-03-20
Fix some warnings
onelin
2025-03-19
Resize to framesize
onelin
2025-03-17
Fix renderbatch_refresh
0undefined
2025-03-17
Fix some conversion warnings
onelin
2025-03-17
Fix batch refreshing
onelin
2025-03-16
Fix some rendering warnings
onelin
2025-03-16
Enable some compilation flags
onelin
2025-03-15
Use usec?
onelin
2025-03-13
Use OS timer
onelin
2025-03-13
Use nanoseconds for time measurements
onelin
2025-03-12
Implement setting fps cap
onelin
2025-03-11
Measure time in milliseconds instead of seconds
onelin
2024-08-25
Try moving the bindVertexArray back:)
0scar
2024-08-25
Try squishing shader buffer info into a single i32
0scar
2024-08-01
Fix realloc on ptr ptr
0scar
2024-07-29
Extend renderbatch_add to handle multiple models
0scar
2024-07-29
Cleanup & fixup
0scar
2024-07-29
Use offset when refreshing
0scar
2024-07-29
Export refresh, new, and add, renderbatch functions
0scar
2024-07-28
Remove "RenderBatch" draw call type
0scar
2024-07-28
Use num compenents in model rendering
0scar
2024-07-28
Use the render objects shader buffer size
0scar
2024-07-28
Fix overflow
0scar
2024-07-28
Set number of components per object
0scar
2024-07-28
Fix renderbatch_refresh
0scar
2024-06-24
Add `renderbatch_add`
0scar
2024-05-14
Set window to floating
0scar
2024-05-14
Don't report time to render objects
0scar
2024-05-14
Disable vsync
0scar
2024-04-24
Immediate commit
0scar
2024-03-24
Refine data structures
0scar
2024-03-13
Add batch rendering
0scar
2024-03-03
Measure frametime
0scar
2024-03-02
Use the vertex array object
0scar
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