| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2025-11-02 | Flatten project structure | onelin | |
| This will make it easier to break up the code into smaller chunks again later. One would think doing this seems fun to me at this point. | |||
| 2025-04-13 | Remove custom vector implementation | onelin | |
| cglm go brr | |||
| 2024-03-02 | Fix compilation order | 0scar | |
| 2024-02-27 | Add model asset type | 0scar | |
| 2024-02-19 | Add texture loading | 0scar | |
| 2024-02-18 | Add C++ header guard | 0scar | |
| 2024-02-12 | Add shader resource management | 0scar | |
| 2024-02-11 | Purge UI | 0scar | |
| 2024-02-11 | Add RenderObject constructor | 0scar | |
| 2024-02-06 | Fixup window handling & rendering | 0scar | |
| 2024-02-06 | Works on my machine | 0scar | |
| Albeit when compiled twice :) | |||
| 2024-02-05 | Organize the header files | 0scar | |
