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AgeCommit message (Expand)Author
2025-04-09Fetch GLFW3 if not installed locallyonelin
2025-03-27Include dalay in frame_startonelin
2025-03-26Use keycodes instead of scancodesonelin
2025-03-26Change size types of btree structonelin
2025-03-26Extend comment on shader uniformsonelin
2025-03-25Add IBO supportonelin
2025-03-22Update API, add object transformonelin
2025-03-22Compare sleep time as signedonelin
2025-03-22Fix reallocing the wrong arrayonelin
2025-03-22Whoopsie doopsieonelin
2025-03-22Are we cooking yet?onelin
2025-03-22Copy renderbatch_add renderbatch_add_extonelin
2025-03-22Brewingonelin
2025-03-22Revisiting renderingonelin
2025-03-21Fix performance formattingonelin
2025-03-21Fix setting wrong window resolutiononelin
2025-03-21Reset the camera before first iterationonelin
2025-03-21Memset 0 drawcallsonelin
2025-03-21Initialize memory as zeroonelin
2025-03-21Free up some resourcesonelin
2025-03-20Fix some warningsonelin
2025-03-19Resize to framesizeonelin
2025-03-17Fix renderbatch_refresh0undefined
2025-03-17Fix some conversion warningsonelin
2025-03-17Fix batch refreshingonelin
2025-03-16Fix some ctrl warningsonelin
2025-03-16Fix some resources warningsonelin
2025-03-16Fix some rendering warningsonelin
2025-03-16Fix some core warningsonelin
2025-03-16Enable some compilation flagsonelin
2025-03-16Fix dummy mistakeonelin
2025-03-15Use usec?onelin
2025-03-13Use OS timeronelin
2025-03-13A bit of cleanuponelin
2025-03-13Use 30 fps in debugging buildsonelin
2025-03-13Cleanup event sectiononelin
2025-03-13Use nanoseconds for time measurementsonelin
2025-03-13Cap the FPS to fps targetonelin
2025-03-13Use delta relative to delta-timeonelin
2025-03-12Get fps cap in looponelin
2025-03-12Move stat measures & printingonelin
2025-03-12Measure rendertimeonelin
2025-03-12Implement setting fps caponelin
2025-03-12Update sleep functiononelin
2025-03-11Measure time in milliseconds instead of secondsonelin
2025-02-26Fix static builds0undefined
2025-02-26Try some std stuff0undefined
2024-08-25Print the engine version upon startup0scar
2024-08-25Try moving the bindVertexArray back:)0scar
2024-08-25Try squishing shader buffer info into a single i320scar