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author0undefined <oscar@nelin.dk>2025-02-26 13:56:02 +0000
committer0undefined <oscar@nelin.dk>2025-02-26 13:56:02 +0000
commit249313ad30d8adc95941429719aba34b51612a5a (patch)
tree1f3303851e7039795724a28c7e92d01e9dd25e51 /README.md
parentc503c9c76471ba677c852d79f89ff27159bf6de7 (diff)
Update readme
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Daw
===
-This branch contains the work of moving the engine to OpenGL, using GLFW & GLEW.
+This branch contains the work of moving the engine to OpenGL, using GLFW & GLAD.
-Major changes are made to the structure and will require changes to downstream
-projects once done.
+Everything is getting rewritten.
---
@@ -15,12 +14,12 @@ project.
Currently it supports a very limited set of features:
-* IO handling using input layers
-* Window creation & 2D rendering (using SDL2 at the moment)
+* Layer based input handling,
+* Window creation & 3D rendering,
* Hot reloading
* Resource handling
* Memory handling
-* UI (the input types are limited to buttons only at the moment)
+* ~~UI~~
* Logging
As well as a limited set of 2D grid-based game utilities: