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path: root/src/rendering/include/engine
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2025-11-02Flatten project structureonelin
This will make it easier to break up the code into smaller chunks again later. One would think doing this seems fun to me at this point.
2025-06-13Use image components for GL texture loading0undefined
2025-05-02Move bindings to Windowonelin
2025-04-13Remove custom vector implementationonelin
cglm go brr
2025-04-11Remove old glfw window srconelin
2025-04-10Copy GLFW + OpenGL initialization codeonelin
2025-04-10Rename Platform structonelin
2025-04-09Fetch GLFW3 if not installed locallyonelin
2025-03-22Update API, add object transformonelin
2025-03-22Are we cooking yet?onelin
2025-03-22Brewingonelin
2025-03-22Revisiting renderingonelin
2025-03-21Reset the camera before first iterationonelin
2025-03-20Fix some warningsonelin
2025-03-17Fix renderbatch_refresh0undefined
2025-03-17Fix some conversion warningsonelin
2025-03-17Fix batch refreshingonelin
2025-03-16Fix some rendering warningsonelin
2025-03-13Use nanoseconds for time measurementsonelin
2025-03-12Implement setting fps caponelin
2024-08-25Try squishing shader buffer info into a single i320scar
2024-07-29Cleanup & fixup0scar
* Use `size` for the actual buffer size. * Remove ghost code. * Maybe properly copy the first shaderbuffer
2024-07-29Export refresh, new, and add, renderbatch functions0scar
2024-07-28Remove "RenderBatch" draw call type0scar
2024-07-28Set number of components per object0scar
2024-04-24Immediate commit0scar
2024-03-24Refine data structures0scar
2024-03-13Add batch rendering0scar
2024-03-02Use the vertex array object0scar
2024-03-01Add normals0scar
2024-02-23Fix ability to use different shaders0scar
2024-02-19Add texture to renderobject0scar
2024-02-19Add texture loading0scar
2024-02-18Add direction to camera0scar
2024-02-18More reorganization0scar
2024-02-18Cleanup0scar
2024-02-18Add C++ header guard0scar
2024-02-13Automatically fix ratio0scar
2024-02-12Add camera0scar
2024-02-12Add shader resource management0scar
2024-02-12Enable textures (?)0scar
2024-02-11Include model rendering in rendering functionality0scar
2024-02-11Add model draw call0scar
2024-02-11Render model instead0scar
2024-02-11Purge UI0scar
2024-02-11DRY LoadShader0scar
2024-02-06General cleanup0scar
2024-02-06Fixup window handling & rendering0scar
2024-02-06Works on my machine0scar
Albeit when compiled twice :)
2024-02-05Organize the header files0scar